Digi Lives
Try out the new, creative toolbox digitally designed for VET-students and educators by the DIGI LIVES partnership.
Who Are We?
The Project
DIGI LIVES brings together public and private research organizations from Denmark, France, Latvia, and Italy in a partnership to innovate a digital approach to prevent early school leaving among students.
How can we help?
The Tools
Study start
Focus on Team Building, Group Work/ Team Work, Relations.
Study Environment
Focus on Building a Safe and Good Study Environment, Social Inclusion, Diversity.
The Game
Study start brings a challenge to both the students and the teachers. As a result of co-creation with the students and the educators, we have created a game for mobile devices to support community building.
What they think
The DIGI-LIVES game has proven to be a good tool for conveying educational content that is otherwise "boring" and unengaging in an innovative and attractive way. Students really enjoyed moving around the school environment, which then becomes a dynamic learning place and not just a physical space. The opportunity to work in groups and to consolidate relationships even with normally more introverted people was also appreciated.
Edoardo Furia (Italian teacher)
We have been very pleased to be part of the DIGI LIVES project. Along the way, a large part of our students has participated in the project, and we have initiated new ways to "onboard" our students at TECHCOLLEGE. Through DIGI LIVES, we have become more focused on the importance of making each student feel safe in the new surroundings they encounter when they start as students with us. Therefore, we now use our experiences with DIGI LIVES to create an even better start for the students that have chosen to undertake their education here with us
David Dahl Madsen, Head of Education at FOOD & Services at TECHCOOLEGE
The application's ergonomics facilitate easy handling for the "tutor." However, this doesn't excuse them from designing their questionnaire with specific objectives and incorporating it into a broader strategy.
The tool is better suited for preventing disengagement rather than addressing the consequences of re-engagement actions.
The tool's flexibility allows the adult in charge of the group to adapt the form and organization of the questionnaire to the needs of the audience. This applies to both the content of the questions and the distribution of tags on the site. Personalization leads to a dual level of recognition and inquiry.
Romain Charles - Mission Officer - Combating School Dropout at the Ministry of National Education and Youth